Lit Environments & Props
Every prop here has a hand-painted normal map, so it reacts to real lights in Unity or Godot instead of looking flat. The props are from Fear Not, my horror game in progress (personal project).
In Game
Fear Not running in Unity: every sprite here uses my 2D PBR workflow (base color, hand-painted normals, roughness, emission), so the room's light wraps around the characters and the flower monster glows in the dark.
Try it: move the light
Prop
View
Move your mouse (or finger) over the prop. Untick the box to see the same light without a normal map.














